Ajudar Os outros perceber as vantagens da The First Berserker: Khazan
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Isso nãeste foi reflexo único Destes aumentos DE minhas habilidades ou dos melhores equipamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.
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Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração de modo a isso foi Nioh, de que similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, contudo isso tira 1 pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e dar caminhos natural escondidos entre as áreas.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.
Enquanto é normal qual jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss The First Berserker: Khazan flattens you.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta 1 mundo cheio do criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo qual isso signifique combater este próprio exfoircito qual outrora este respeitava.
A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade pelo roteiro.